


anthrealm

What is anthrealm?
Anthrealm is a furry themed TCG series based on the world Anthos.Â
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The series contains both collectable character cards and playable cards with a unique rule set of its own built around magical elements and the "Realm Walkers".
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The entirety of the "Legacy" card set was illustrated between 2025 and 2026 by Koda. You can click on the images for credits.
Card index
Card backs
"Card backs" are just that; The designs on the back side of the cards.
Playmats
Playmats are nice little organized areas you play a TCG on top of. Popular also in tabletop games.
Energy Cards
Energy cards act as counters to keep track of how much energy a character has, and which elements a player has control of.
Set 0: Patreon Exclusivves
The Patreon Exclusives set is not a playable set, but a collectable one full of only character cards. It is ever extending and features some more unique experimental cards.Â
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These cards only ever get one print run, just enough made for my patrons, and are never made again.
Set 1: Legacy
The "Legacy" set is named so because it is the first finished Anthrealm card set to ever exist, and sets the bar for the following sets.
Card Illustrations
Patreon Illustrations
Illustrations for the card set: Patreon Exclusives
Legacy Illustrations
Illustrations for the card set: Legacy
Game Guide

Card Types
✦ Character Cards:
Character cards exist to introduce the playable characters. These are the cards you will use to put a character in play.
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✦ Battle Cards:
They show the base stats of a character, their skills, and the energy points required to use those skills.Â
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✦ Relic Cards:
Relics are pieces of equipment that provide buffs to the character they are attached to. They stay in play until that character is knocked out.
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✦ Action Cards:
Allow you to perform special one-time actions outside of normal skills. Each card can only be used once in a game, and only one action card can be played per turn.
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✦ Energy Cards:
Energy cards act as counters to keep track of how much energy a character has, and which elements a player has control of.
The elements
There are seven basic elements in Anthrealm: Fire, Water, Air, Earth, Lightning, Light, and Dark.
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Each element has advantages and weaknesses VS the others. Advantages provide +10 to attack power. Weaknesses provide -10 to defense strength.
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"Pure" is an omni-element that can replace all other elements and be used by any character regardless of their element. Pure energy CANNOT be used to capture an element.
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- Fire > Earth
- Earth > Lightning
- Lightning > Water
- Water > Fire
- Aire > Earth
- Light = Dark
How to play
Deck
✦ Deck size should be 30 cards max, with 10 extra energy cards.
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Turn Structure​
1. Players draw 5 cards to start.
2. A coin flip decides who starts first.
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1. Draw Phase: Draw one card.
2. Main Phase: You may...
- Play or reshuffle one character.
- Play one action or relic card.
3. Battle Phase: You may use one skill, if enough skill points have been accumulated.
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To Win​
A game can be won through 2 routes; Take control over every element, or knock out each of your opponents characters.
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Each player has a Realm Board (a playmat) with 7 element slots on one side. When a player defeats an opponents' character, they can add an element to their Realm Board. First to capture all 7 wins.
























































































